

They are fantastic as a sole DD due to subtle blow - they make certain fights a joke, and I wish they had more wide recognition for this. They can go /nin and are really hard to kill, due in large part to access to malignance. MNK - borderline OP survivability, very solid damage. Warrior gets the nod overall imo as it has access to more damage types.DRK spamming torcleaver with R15 caladbolg fully buffed is probably the highest melee DPS though. The new odyssey melee set likely bolsters the defenses of both substantially, so I imagine this is less an issue now though it still matters. DRK drain 3 and dread spikes helps but is unreliable. Both struggle with survivability without gimping their DPS unfortunately - last resort and berserk are risky in that regard. Both do well in WS spam situations but can also skillchain in a group or solo with enough support. Warrior/DRK - likely highest DPS, but need lots of support. The unfortunate truth is generally the people who start groups are DDs, so its somewhat rare for shouts or pick up groups to shout for DDs. **So this might be out of date - the new gear from odyssey likely changes this a little bit, but as of a few months ago, here is a good breakdown of melee DD*\* If you see someone shouting for a R15 DRK, or R15 WAR while ignoring all the others it is very likely that they are just dumb and don't understand the DDs in the game. There are other jobs that don't contribute with as much parse #s but are very, *very* powerful to add (Dnc, Bst, Blu for example), but you will need to make your own pts because people are stupid and dont know what most jobs do.Īll in all, the jobs above are generally interchangeable. MNK is also more geared towards white dmg instead of WS damage, and in a world where samurai roll is standard that helps other jobs more than it does MNK.Īll in all, the 5 above are the "top tier" DDs. Great in WS spam scenarios, a bit more survivable ( extra HP + counter helps give you a few seconds more), but limited to blunt. MNK after the H2H rework MNk again became a good DD. So in some fights it is a non-issue, and in others it makes for a lot of crying. Downside? If you loose your wyvern your damage goes cry in a corner. Has great Skillchain flexibility too, AND can spam WSes in a no-sc situation better than a SAM. Lack of hate control is what makes WAR/DRKs dead in longer fights. Shines when you need skillchains, sucks when you *can't* skillchain ( like some omen bosses)ĭRG again, nearly the same amount of damage as war/drk, but it comes with hate control. Also, you have a very good damage hability ( Overwhelm) that you don't get to use because on most content directional skills are terrible - especially when it forces you to sit in front of a mob. But SAM tends to be quite a bit more frail to random "Oh, NM turned" moments. SAM can almost compete in a pure WS spam scenario with Masamune and Fudo. With its spells and hp recovery it can do a lot of soloing that a DD really shouldn't, but all of that takes a back seat when you are only DDing. Paired with Apoc it can make it survive things it really shouldn't. Sakpata gave it a great survivability boost. It does not shine until it get a rema or 3 ( Apocalypse for solo or Oh-sh&t situations, Calad or Liberator for DD). It looses quite a bit if it needs to change damage type.

Pursuing REMA is not 'necessary'ĭRK do the same kind of damage, but it is limited to slashing. Also quite easy to gear up - your best weapons tend to be Ambuscade ones ( Sword / Axe / Spear ), or the Loxotic +1 augmented. Sakpata solved the issue of survivability completely. No matter what the mob resists you can deal with it while loosing very little damage. Check out the new 1-119 guide on BG Wiki. Coming from FFXIV? Check out our FFXIV->FFXI page. The Community Project has been delivered! Community resources Phone Support Technical Difficulties (Apr.Recovery from Phone Support Technical Difficulties (Apr.Recovery from Account Management System Issue (May 3).Announcing the Return Home to Vana'diel and Discount Campaigns!.
